For my Master’s Thesis, I study why tabletop role-playing game players change the rules of that type of game. During my Video Games and Society course at UQÀM, I decided to work on a small-scale qualitative study related to my subject by studying the rule modification practices of a small online community. This article is […]
This is an after-action report about my backstory canonization method, in my "Vampire of Varmand" campaign.
The "method" I developed to create more involved backstories with my players in Dungeons and Dragons.